MojoWorld, the brainchild of fractal terrain guru Dr. Ken Musgrave (a.k.a. "Doc Mojo") continues to evolve. Each release has managed to put a progressively more user-friendly face on what is under-the-hood a very math-intensive program. Certain planet-creation chores unavoidably require playing with numerical inputs, the results of which are not immediately obvious until the results are rendered - a very slow process, even on a fast computer.
More recent versions have added libraries of options which can be assembled using a 'wizard' approach, which has made 'exploring parametric hyperspace' much easier; as well as similar fractal add-on utilities that add plants and boulders to the worlds, more 'human-scale' features. The most recent update, version 3.1, adds a much more intuitive import mechanism for Poser-content, as well as a feature for manually adjusting small terrain areas; both of which add ease to Mojoworld's use as a 'set' for human-scale images. For this image, I selected a metallic-looking planet from the MojoWorld library with coppery-green-tinted bodies of water (amusingly named 'Stanley Cupric'). I added the DAZ Millennium Dragon in the sky, as I liked how its colours complemented the planet itself. I expect that, next time I get a hiatus from my ongoing projects, I'll be exploring MojoWorld with greatly renewed interest!
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |